Post new topic   Reply to topic    Horizon Forum Index -> Raid Strategies
View previous topic :: View next topic  
Scorpio812

user avatar

Joined: 07 Sep 2011
Posts:

Send private message
Reply with quote

re: Sammath Gul T1 & T2

0
Mobs:
Guards
Fat orcs. Nothing special besides the frontal aoe damage.

Brutes
Put up an aura of protection around nearby allies. Attack the allies to kill the Brute. AoE is great.

Sorcerers
They give you debuffs and can cause players to cower making them run away. Watch out for that bonepiles ;)

Loremasters
Do a massive AoE knockback that can cause serious problems. Keep your back to a wall. The knockback can be interrupted, so they can be off-tanked easily enough. Mezzing is also good.

Summoners
Summon Fell-spirits. This is not interruptable except by stuns or CC. It's best to either keep them mezzed or burn them down fast.

Bone-piles
Everyone remembers bone-piles, right?

Urchir
This is the fire boss. He is immune to fire damage. There are some things to watch out for with him. First is the bubbling fire on the floor. This gives you a fire debuff which could cause problems down the road. Second is a significant fire DoT which can be removed with a wound pot. Third is the green eye he puts on players, while shouting "Will you bring doom to your friends, XXXX?" That player needs to get out of the group to avoid stunning everyone. Fourth is "Can you handle the burn, XXXX?" Everyone needs to group up because this is a distributed attack centered on the named player.

The final hitch is the fire that works its way around the room during the last part of the fight. Move around the room to avoid the fire.

Alagossir
On tier 1, this guy was almost trivial. We ranged him from the pillars while the tank stood in the middle (it was unclear if he had done this before). I don't think the tank even got hit by lightning, and there were no knockbacks.

Gorothul
This hasn't changed much, and was pretty easy on T1. The number of corpses that spawn has been reduced to almost nothing. Otherwise, the mechanics haven't changed. He does knockbacks and summons adds. Keep him interrupted. You have to watch to for the sorcerer and loremaster spawns on the sides. There isn't a challenge mode on Tier 1, so killing the fell-sprits is ok.


Last edited by Scorpio812 on Thu Dec 20, 2012 6:28 pm; edited 1 time in total


_________________
“Insanity is doing the same thing, over and over again, but expecting different results.” 
― Albert Einstein
melikae



Joined: 22 Dec 2008
Posts:

Send private message
Reply with quote

re: Re: Sammath Gul T1

0
Cubi618 wrote:
Mobs:

Urchir
This is the fire boss. He is immune to fire damage. There are some things to watch out for with him. First is the bubbling fire on the floor. This gives you a fire debuff which could cause problems down the road. Second is a significant fire DoT which can be removed with a wound pot. Third is the green eye he puts on players, while shouting "Will you bring doom to your friends, XXXX?" That player needs to get out of the group to avoid stunning everyone. Fourth is "Can you handle the burn, XXXX?" Everyone needs to group up because this is a distributed attack centered on the named player.

The final hitch is the fire that works its way around the room during the last part of the fight. Move around the room to avoid the fire.

Alagossir
On tier 1, this guy was almost trivial. We ranged him from the pillars while the tank stood in the middle (it was unclear if he had done this before). I don't think the tank even got hit by lightning, and there were no knockbacks.

Gorothul
This hasn't changed much, and was pretty easy on T1. The number of corpses that spawn has been reduced to almost nothing. Otherwise, the mechanics haven't changed. He does knockbacks and summons adds. Keep him interrupted. You have to watch to for the sorcerer and loremaster spawns on the sides. There isn't a challenge mode on Tier 1, so killing the fell-sprits is ok.


On T2

Urchir:
When he says "Will you bring doom to your friends, XXXX?" or "Can you handle the burn, XXXX?" Group up! Unlike T1 or old strat where you run when he says you're doom. If you run you will get one shotted with his RANGE attack. Best to have a LM to keep stun immunity on healer and tank.

He does have a huge frontal AOE so make sure he's turned around quickly before the group starts killing him.


Alagossir:
Just stand right where the boss is making sure that he's turned away from the group and the tank on the other side. You used to get punted out the walls, but this is no longer and issue in that boss room only. When he changes phase and the lightning strikes start, just move where he moves, stay together and heal through it. The damage from the lightning is not so hard. It's more of its frontal AOE>

Gorothul:
We found that his initial hit when he activates after the initial stun is almost a one shotter. We believe it had something to do with the grate being on fire. We've done it where we stand just off the grate just before he does his group stun. Then position back on the grate once we're activated. Around 280-250k, you're free to kill the LM or Sorcerers as they will stop respawning. We just had them CCd down after that.

There is a challenge, DON"T KILL THE BLUE SPIRITS! This will unlock the next door to the next boss.

Once the boss is down, everyone stays at the boss room while one person heads to the next room and just aggro the group of sorcerers/LM and bring them back to the group to kill. We found it best to kill it up there to avoid getting the guards/brutes/bone pile. Once the group is done, head down and kill the brutes/guards.

Daemafor:
This is the fourth boss only unlock on t2 challenge. As you enter the room of the boss, there's a bone pile to the right. Activate this, and bring down the spirit to at least 20k. This spirit will spawn little skeletons. Rush to the green boss in the middle and tank and spank him. Interrupt as often as you can. He gets a bubble where he absorbs all damage, this can only be removed when you kill a skeleton. So adds>Boss>adds>boss rinse and repeat. When the boss is activated, there will be a green fire starting only 1/4 of the room. AVOID standing on it, the longer you stand, the more debuffs you get(decrease in morale/power) like a dread. Then later in the run, the room will be filled of fire 1/2 way. The fire moves clockwise! SO MOVE! Once the boss is dead, then kill the spirits! then LOOOT! Happy
Posts from:   
Post new topic   Reply to topic    Horizon Forum Index -> Raid Strategies All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 
 
Throne Raid ProgressionFeed Icon

No News Is Currently Available

 
Current Poll
Site Activity
1